Special Abilities
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Unique
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Cloaked
(If this character has cover, he cannot be targeted by nonadjacent enemies)
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Coordinated Command
(Allied Rebel commanders gain Relay Orders)
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Coordinated Movement
(At the end of this character's turn, 1 ally whose name contains Spy or Operative may immediately move up to 2 squares)
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Inside Information
(Replaces attacks: If this character has line of sight to an enemy at the start of his turn, 10 damage to any 1 enemy in an opponent's starting zone; save 16)
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Protect the Network
(Once per round, if a Rebel ally whose name contains Spy or Operative would be defeated by an enemy, you may immediately switch its position with a second Rebel ally whose name contains Spy or Operative; the first ally has 10 Hit Points instead of being defeated; remove the second ally from play and it is defeated. Then this character takes 10 unpreventable damage.)
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Relay Orders
(Each allied commander can count distance from this character as well as from itself for the purpose of commander effects)
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Tactician +4
(Add +4 to the initiative roll except on a roll of 1)
Commander Effect
Rebel allies whose names contain Spy or Operative gain Coordinated Movement.
The time has come to force their hand.