Special Abilities
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Killik
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Melee Attack
(Can attack only adjacent enemies)
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Camaraderie
(Killik allies gain Cunning Attack and Exclusive Loyalty)
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Charging Assault
(Replaces turn: Can move up to double speed, then make an attack against an adjacent enemy)
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Cloaked
(If this character has cover, she cannot be targeted by nonadjacent enemies)
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Cunning Attack
(+4 Attack and +10 Damage against an enemy who has not activated this round)
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Exclusive Loyalty
(Not subject to commander effects of allies who are not Killiks)
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Join
(A living character who activates within 6 squares of this character gains Killik for the rest of the skirmish; save 16. An enemy Killik damaged by this character joins your squad for the rest of the round; the enemy can avoid this effect with a save of 6. On a roll of a natural 1, it joins your squad for the rest of the skirmish instead.)
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Pheromones
(Cancel an attack from a living enemy within 6 squares that targets this character; the attacker can avoid this effect with a save of 11)
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Rival
(Cannot be in a squad with any non-living characters)
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Swarm +2
(+2 Attack against a target for each allied Killik adjacent to that target)
Commander Effect
If an ally who counts as Lomi Plo is in your squad, Killik allies within 6 squares gain Cloaked.
If an ally who counts as Raynar Thul is in your squad, Killik allies within 6 squares Force Renewal 1.
Each Killik ally gains Charging Assault as long as it has this character within 6 squares.
"Bugs! Why did it have to be bugs? — Han Solo