Special Abilities
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Unique
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Nightsister
(Counts as a character whose name contains Nightsister)
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Camaraderie
(Allies named Sith Witch gain Nightsister)
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Disciplined
(This character and Nightsister allies within 6 squares are not affected by enemy abilities that suppress commander effects)
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Intuition
(Once per round, after initiative is determined, this character can immediately move up to her speed before any other character activates)
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Witches' Orb
(Nightsisters in your squad cannot be prevented from being affected by Chant of Resurrection or spending Force points to reroll its saves)
Force Powers
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Force 2
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Force Renewal 2
(This character gets 2 Force points each time she activates)
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Chant of Resurrection
(Force 2, replaces turn: For the rest of the skirmish, whenever a living Nightsister ally is defeated, with a save of 11, you can immediately add a non-living Nightsister to your squad)
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Magick Web
(Force 2, replaces attacks: Adjacent living enemies take 20 damage, are considered activated, and cannot make attacks of opportunity this round; save 11)
Commander Effect
If all living allies are Nightsisters, this character gains the following commander effects:
Nightsister allies within 6 squares may replace their turns to move up to double speed and make an attack against an adjacent enemy.
Nightsister allies can spend her Force points, but cannot combine them with their own. If the Force is spent to reroll, add +4 to the result.
Undead sisters, rise from your sleep!