Special Abilities
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Unique
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Melee Attack
(Can attack only adjacent enemies)
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Triple Attack
(On her turn, this character can make 2 extra attacks instead of moving)
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Camaraderie
(An ally named Master Thon gains Dominant Maneuver)
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Defender
(When an ally with a Force rating and Melee Attack within 2 squares is hit by an attack from a nonadjacent enemy, this character prevents the damage with a save of 11)
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Dominant Maneuver
(Ignores lower cost enemies while moving)
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Faith in the Force
(This character and allies with a lightsaber within 2 squares cannot be prevented from spending Force points or be forced to spend extra Force points. Their Force powers cannot be cancelled or prevented from affecting characters.)
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Mettle
(If this character spends 1 Force point to reroll, add +4 to the result)
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Rapport
(A character named Master Thon costs 12 less when in the same squad as this character)
Force Powers
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Force 3
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Force Renewal 1
(This character gets 1 Force point each time she activates)
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Master of the Force 2
(May spend Force points up to 2 times in a single turn)
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Force Aura
(Not affected by abilities whose names contain Lightning or Repulse)
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Leaping Assault
(Force 2, replaces turn: Move this character to any unoccupied square within 6 squares. This move does not provoke attacks of opportunity. After moving, this character may still make all of its attacks this turn.)
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Lightsaber Defense
(Force 1: When hit by an attack, this character takes no damage with a save of 11)
Commander Effect
This character and adjacent allies are considered within range of allied commander effects.
As long as there are Jedi Knights, there is hope.