Special Abilities
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Unique
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Shadow Collective
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Melee Attack
(Can attack only adjacent enemies)
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Quadruple Attack
(On its turn, this character can make 3 extra attacks instead of moving)
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Affinity
(This character may be in a Mandalorian squad)
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Barrel Through
(As this character moves, place each Medium or smaller adjacent enemy in a legal space up to 2 squares from that enemy's current position; This turn, this character cannot change any enemy's position twice. This ability is usable only on this character's turn.)
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Camaraderie
(Black Sun, Crimson Dawn, Death Watch, Hutt Cartel, Nightsister, and Pyke Syndicate allies gain Shadow Collective)
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Damage Reduction 10
(Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability.)
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Deadly Attack
(Scores a critical hit on an attack roll of natural 19 or 20)
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Disciplined Warrior
(Ignores Distraction)
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Stable Footing
(Not slowed by difficult terrain or low objects)
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Teamwork
(At the end of this character's turn, it may immediately make an attack or use an ability that replaces attacks)
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Unstoppable
(Cannot be activated, moved, or prevented from moving or changing position by enemies)
Force Powers
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Force 2
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Force Renewal 2
(This character gets 2 Force points each time it activates)
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Master of the Force 2
(May spend Force points up to 2 times in a single turn)
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Force Push 4
(Force 4, replaces attacks: sight; 40 damage; push back target 4 squares if Huge or smaller)
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Force Repulse 2
(Force 2, replaces attacks: 20 damage to all characters within 2 squares; push back Huge or smaller characters to 3 squares from this character)
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Lightsaber Defense
(Force 1: When hit by an attack, this character takes no damage with a save of 11)
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Lightsaber Throw 4
(Force 4, replaces turn: Choose 1 enemy within line of sight, ignoring cover. Make 2 attacks against the chosen enemy and 1 attack against each character adjacent to that enemy.)
Commander Effect
Shadow Collective allies get +4 Attack and +10 Damage.
Whenever a Shadow Collective ally ends its move within 6 squares, this character may immediately move up to 2 squares.
"Always two there are, my brother, a master and an apprentice, and you are the apprentice." —Maul