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Set / Faction Set / Faction Character

Sith Mandalorians Maul and Savage, Master and Apprentice 100 
Counts As: Maul and Savage Oppress
Hit Points: 200
Defense: 22
Attack: 15
Damage: 30
Rarity:
Base: Large
Gender: It
Maul and Savage, Master and Apprentice

Special Abilities

  • Unique
  • Shadow Collective
  • Melee Attack (Can attack only adjacent enemies)
  • Quadruple Attack (On its turn, this character can make 3 extra attacks instead of moving)
  • Affinity (This character may be in a Mandalorian squad)
  • Barrel Through (As this character moves, place each Medium or smaller adjacent enemy in a legal space up to 2 squares from that enemy's current position; This turn, this character cannot change any enemy's position twice. This ability is usable only on this character's turn.)
  • Camaraderie (Black Sun, Crimson Dawn, Death Watch, Hutt Cartel, Nightsister, and Pyke Syndicate allies gain Shadow Collective)
  • Damage Reduction 10 (Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability.)
  • Deadly Attack (Scores a critical hit on an attack roll of natural 19 or 20)
  • Disciplined Warrior (Ignores Distraction)
  • Stable Footing (Not slowed by difficult terrain or low objects)
  • Teamwork (At the end of this character's turn, it may immediately make an attack or use an ability that replaces attacks)
  • Unstoppable (Cannot be activated, moved, or prevented from moving or changing position by enemies)

Force Powers

  • Force 2
  • Force Renewal 2 (This character gets 2 Force points each time it activates)
  • Master of the Force 2 (May spend Force points up to 2 times in a single turn)
  • Force Push 4 (Force 4, replaces attacks: sight; 40 damage; push back target 4 squares if Huge or smaller)
  • Force Repulse 2 (Force 2, replaces attacks: 20 damage to all characters within 2 squares; push back Huge or smaller characters to 3 squares from this character)
  • Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
  • Lightsaber Throw 4 (Force 4, replaces turn: Choose 1 enemy within line of sight, ignoring cover. Make 2 attacks against the chosen enemy and 1 attack against each character adjacent to that enemy.)

Commander Effect

Shadow Collective allies get +4 Attack and +10 Damage.

Whenever a Shadow Collective ally ends its move within 6 squares, this character may immediately move up to 2 squares.

"Always two there are, my brother, a master and an apprentice, and you are the apprentice." —Maul

Average Rating: 9.00 (5)
Synergy Providers ()
Synergy Receivers ()


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