Special Abilities
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Unique
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Melee Attack
(Can attack only adjacent enemies)
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Triple Attack
(On his turn, this character can make 2 extra attacks instead of moving)
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Greater Mobile Attack
(Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement.)
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Camaraderie
(Unique Medium Yuuzhan Vong allies gain Greater Mobile Attack and Ritual Scarring)
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Disciplined Warrior
(Ignores Distraction)
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Force Immunity
(Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities)
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Tactician +4
(Add +4 to the initiative roll except on a roll of 1)
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Quick Strike
(+10 Damage against adjacent enemies if this character has moved on his turn)
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Ritual Scarring
(This character ignores special abilities from allies that alter his printed Attack or Damage rating)
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Rival
(Cannot be in a squad with any character with Scarification or whose name contains Priest)
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Vonduun Crab Armor 6
(When this character takes damage, he can reduce the damage dealt by 10 with a save of 6)
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Yo'gand's Core
(After setup, place 1 Dovin Basal Keeper in your squad anywhere on your half of the battle map. While within 6 squares of Yo'gand, it may replace its turn to be defeated and deal 60 damage to all characters within 3 squares; save 11. A successful save reduces the damage to 30.)
Commander Effect
Unique Yuuzhan Vong allies without Twin Attack gain Quick Strike.
Unique Yuuzhan Vong allies with a higher cost gain Disciplined Warrior.
Yo'gand was a legendary Warmaster and the first Supreme Overlord of the Yuuzhan Vong.