Special Abilities
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Affinity
(May be in an Republic, Rebel or New Republic Squad)
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Defender
(When an ally with a Force rating and Melee Attack within 2 squares is hit by an attack from a nonadjacent enemy, this character prevents the damage with a save of 11)
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Force Nexus
(Set up on your half of the battle map 5 squares from the center. Cannot gain Force points. Whenever this character activates, remove 1 Force point from it. You may then add 1 Force point to 1 ally with a Force rating and Melee Attack within 6 squares. Whenever this character prevents or removes damage from an ally, remove 1 Force point from it. When this character has no Force points or no Unique allies with a Force rating, it is immediately defeated. No more than 1 character with Force Nexus per squad.)
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Presence of the Light Side
(Once per turn, an ally with a Force rating and Melee Attack that activates or ends its move within 6 squares removes 20 damage)
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Radiant
(Allies with an ability whose name contains Meditation cannot gain Force points from this character)
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Stationary Apparition
(Cannot move or be moved. Ignores characters and terrain. Cannot open doors. Cannot attack or be damaged, and does not count as a legal target, the nearest enemy, or adjacent. Not subject to commander effects. Does not provide cover.)
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Summon
(During setup, 1 Unique Medium ally with a Force rating and Melee Attack and 1 ally named Jedi Holocron may set up in squares adjacent to this character on your half of the battle map)
Force Powers
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Force 10
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Force Shroud
(Force 2, replaces turn: For the rest of the skirmish, this character gains the following commander effect: Enemy abilities cannot target an ally with a Force rating and Melee Attack who is within 2 squares of this character)
"There are places in the galaxy, strong in the Force - light, dark. They are born in places teeming with life... and in places that are filled with death." —Kreia