Special Abilities
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Unique
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Droid
(Immune to critical hits; not subject to commander effects)
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Pilot
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Melee Attack
(Can attack only adjacent enemies)
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Twin Attack
(Whenever this character attacks, he makes 1 extra attack against the same target)
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Affinity
(May be in a New Republic or Old Republic squad)
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Counterattack
(Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker.)
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Cutting Torch
(On this character's turn, if it doesn't move, it can designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed)
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Lightsaber Construction
(At the start of the skirmish, choose 1 Unique non-Fringe ally with a Force rating and a printed Damage rating of 10. That ally gains Lightsaber for the rest of the skirmish.)
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Saber Architect
(Allies within 6 squares get +4 Attack on attacks with a lightsaber against adjacent enemies or when using Lightsaber Throw)
A long time ago, in a galaxy far, far away...