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Attachment is forbidden. Possession is forbidden. Bloo Milk...is essential to a Jedi's life.

Set / Faction Set / Faction Character

Imperial Baylan Skoll, Imperial Mercenary 50 
Counts As: Baylan Skoll
Hit Points: 140
Defense: 21
Attack: 14
Damage: 20
Rarity: Very Rare
Base: Medium
Gender: Male
Baylan Skoll, Imperial Mercenary

Special Abilities

  • Unique
  • Thrawn's Forces
  • Melee Attack (Can attack only adjacent enemies)
  • Double Attack (On his turn, this character can make 1 extra attack instead of moving)
  • Djem So Style (Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker.)
  • Exclusive Loyalty (Not subject to commander effects of allies who are not Imperial)
  • Intuition (Once per round, after initiative is determined, this character can immediately move up to his speed before any other character activates)
  • Lightsaber Trainer (At the start of the skirmish, after setup, choose an ally with a Force rating and a lightsaber who costs less than this character. Also choose Shii-Cho Style, Makashi Style, Soresu Style, Ataru Style, Djem So Style, or Niman Style. For the rest of the skirmish, the chosen ally gains the chosen special ability.)
  • Mercenary (This character can move only if he cannot make an attack from his starting space)
  • Rival (This character cannot be in a squad with a character who counts as Anakin Skywalker)
  • Shien Style (When hit by a nonmelee attack, this character takes no damage with a save of 11 and the attacker takes 10 damage; save 11)
  • Wounding Attack (Whenever this character's attack hits, +10 Damage on his next attack this turn)

Force Powers

  • Force 3
  • Force Renewal 1 (This character gets 1 Force point each time he activates)
  • Brutal Strike (Force 1, usable only on this character's turn: This character's attacks cannot be prevented and enemy characters attacked by this character cannot use special abilities or Force powers that respond to this character's attacks for the rest of the turn)
  • Force Grip 2 (Force 2, replaces attacks: sight; 20 damage)
  • Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)

Faith? I lost that a long time ago.

Average Rating: 9.00 (5)
Synergy Providers ()
Synergy Receivers ()


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