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Is ready to take on the whole Empire itself.

Set / Faction Set / Faction Character

Republic Jedi Master Sol 43 
Counts As: Sol
Hit Points: 110
Defense: 19
Attack: 13
Damage: 20
Rarity:
Base: Medium
Gender: Male
Jedi Master Sol

Special Abilities

  • Unique
  • High Republic
  • Melee Attack (Can attack only adjacent enemies)
  • Double Attack (On his turn, this character can make 1 extra attack instead of moving)
  • Force Bond (High Republic allies with a Force rating gain Force Renewal 1)
  • Lightsaber Duelist (+4 Defense when attacked by an adjacent enemy with a Force rating)
  • Master (Once during this character's turn: 1 adjacent ally whose name contains Apprentice or Padawan may move up to its speed)
  • Protective +10 (+10 Damage while a wounded High Republic ally is within 6 squares)
  • Valiant (+10 Damage against an enemy that is within 6 squares of an allied character)
  • Willing to Serve (Counts as a follower for purposes of allied commander effects)

Force Powers

  • Force 2
  • Force Renewal 1 (This character gets 1 Force point each time he activates)
  • Master of the Force 2 (May spend Force points up to 2 times in a single turn)
  • Force Kick (Force 2, replaces attacks: Make 3 attacks at -10 Damage; these attacks count as melee attacks without a lightsaber. If all of these attacks hit the same adjacent Medium or smaller enemy, immediately push back the target to 2 squares from this character.)
  • Force Repulse 3 (Force 3, replaces turn: 30 damage to all characters within 3 squares; push back Huge or smaller characters to 4 squares from this character. Huge or smaller characters are considered activated this round; save 11.)
  • Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)

Commander Effect

High Republic allies gain Valiant while within 6 squares of a High Republic ally.

The Force is powerful… like fire or the ocean. It is a power we must respect.

Average Rating: 9.00 (1)
Synergy Providers ()
Synergy Receivers ()


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