Special Abilities
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Unique
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Melee Attack
(Can attack only adjacent enemies)
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Double Attack
(On his turn, this character can make 1 extra attack instead of moving)
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Twin Attack
(Whenever this character attacks, he makes 1 extra attack against the same target)
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Ambush
(This character can move and then make all his attacks against 1 enemy who has not activated this round)
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Dun Moch Style Mastery
(On this character's turn, adjacent enemies get -4 to saves and cannot use special abilities or Force powers to attack him)
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Lying in Wait
(Before initiative is determined, abilities and commander effects that modify initiative are suppressed for the player who took the last activation of the previous round)
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Melee Duelist
(+4 Defense when attacked by an adjacent enemy)
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Presumed Dead
(The first time this character’s Hit Points are reduced to half or less, he may immediately return to his squad’s setup area with his original Hit Points)
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Renewed Resolve
(Immediately after using Presumed Dead, this character moves up to his speed and gains Cloaked)
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Teräs Käsi Style
(Whenever this character takes damage from a melee attack, reduce the damage dealt by 10)
Force Powers
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Force 4
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Force Leap
(Force 1: This turn, this character can move through enemy characters without provoking attacks of opportunity)
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Knight Speed
(Force 1: This character can move 4 extra squares on his turn as part of his move)
Commander Effect
Savage characters are subject to this effect:
If this character defeats an enemy on his turn, an ally with Melee Attack may immediately move up to its speed or make an attack at the end of his turn.
You have forgotten me, but I will never forget you! You cannot imagine the depths I would go to stay alive. Fueled by my singular hatred for you.