Special Abilities
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Resistance
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Commando
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Affinity
(May be in a New Republic squad)
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Enhanced Weapon Package
(Once per turn, each enemy that avoids damage from one of this character's abilities takes 10 damage. This damage cannot be prevented.)
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Missiles 30
(Replaces attacks: sight; 30 damage to target and to each character adjacent to that target; save 11)
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Poison Gas 20
(Replaces attacks: Enemies within 3 squares take 20 damage; save 11)
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Satchel Charge
(Replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed)
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Stealth
(If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
"Sir? Does this unit have a name yet?"
"It does. It's a promise to the rebels. It's called Inferno Squad."
-Gideon Hask and Admiral Garrick Versio