Special Abilities
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Cunning Attack
(+4 Attack and +10 Damage against an enemy who has not activated this round)
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Evade
(When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
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Loner
(+4 Attack if no allies are within 6 squares)
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Stealth
(If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
This Defel puts his shadowy appearance to good use as a spy-for-hire.