Special Abilities
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Unique
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Disruptive
(Suppresses enemy commander effects within 6 squares)
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Double Attack
(On his turn, this character can make 1 extra attack instead of moving)
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Grenades 40
(Replaces attacks: range 6; 40 damage to target and to each character adjacent to that target; save 11)
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Rapport
(Characters with Mercenary cost 1 less when in the same squad as this character)
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Recon
(Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy)
Commander Effect
Non-Unique followers with Mercenary within 6 squares gain Double Attack.