Special Abilities
-
Cunning Attack
(+4 Attack and +10 Damage against an enemy who has not activated this round)
-
Deadeye
(On this character's turn, if he doesn't move, he gets +10 Damage)
-
Double Attack
(On his turn, this character can make 1 extra attack instead of moving)
-
Grenades 20
(Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target; save 11)
-
Satchel Charge
(Replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed)
-
Stealth
(If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Specially trained Imperial commandos wear sensor-reflecting armor that augments their stealth.