Special Abilities
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Unique
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Melee Attack
(Can attack only adjacent enemies)
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Triple Attack
(On his turn, this character can make 2 extra attacks instead of moving)
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Dark Armor
(Whenever this character takes damage, he reduces the damage dealt by 10 with a save of 11. Attacks with lightsabers ignore this special ability.)
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Lightsaber Duelist
(+4 Defense when attacked by an adjacent enemy with a Force rating)
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Master Tactician
(You automatically choose who goes first except on a roll of 1)
Force Powers
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Force 2
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Force Renewal 1
(This character gets 1 Force point each time he activates)
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Force Corruption 2
(Force 2, replaces attacks: range 6, non-Droids only; 20 damage, and target is corrupted. Each time the corrupted character activates, it must attempt a save of 11. On a failure, that character takes 20 damage. On a success, that character is no longer corrupted.)
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Force Storm 2
(Force 2, replaces attacks: 20 damage to all adjacent characters)
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Lightsaber Block
(Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
Commander Effect
Droids are subject to these effects: Non-Unique followers within 6 squares get +4 Attack. Once per round, after initiative is determined, 1 ally can immediately move up to its Speed before any other character activates.