Special Abilities
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Damage Reduction 10
(Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability.)
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Emplacement
(Cannot move or be moved. Set up anywhere on your half of the battle map.)
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Mounted Weapon
(Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character)
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Splash 10
(If this character's attack hits, all characters adjacent to the target take 10 damage; save 11. If the attack misses, the target and all adjacent characters take 10 damage; save 11.)
A 360-degree firing arc and a rapid rate of fire, as well as explosive energy bolts, make this weapon emplacement unsurpassed against infantry assault.