Special Abilities
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Droid
(Immune to critical hits; not subject to commander effects)
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Flight
(Ignores difficult terrain, enemy characters, low objects, and pits when moving)
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Mobile Attack
(Can move both before and after attacking)
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Shatter Beam
(Replaces attacks: sight; designate 1 door as open; it remains open for the rest of the skirmish and cannot be closed)
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Sonic Stunner
(Replaces attacks: range 6; living target and each living character adjacent to that target are considered activated this round; save 11 negates. Huge and larger characters ignore this special ability.)
In time of war, every mechanical soldier counts.