Special Abilities
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Melee Attack
(Can attack only adjacent enemies)
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Cunning Attack
(+4 Attack and +10 Damage against an enemy who has not activated this round)
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Paralysis
(A living enemy hit by this character's attack is considered activated this round; save 11)
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Stealth
(If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
A quick and violent death is the mark of a Sith Assassin.