Special Abilities
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Unique
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Betrayal
(On an attack roll of natural 1 against this character, the attacker joins this character's squad until the end of the skirmish)
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Fringe Reserves 20
(If you roll exactly 11 for initiative, you can add up to 20 points of Fringe characters to your squad immediately before your first activation of the round)
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Rapport
(Characters with Order 66 cost 1 less when in the same squad as this character)
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Republic Reserves 30
(If you roll 20 for initiative, you can add up to 30 points of Republic characters to your squad immediately before your first activation of the round)
Force Powers
Commander Effect
Adjacent followers with a Force rating gain Bodyguard.