Special Abilities
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Unique
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Droid
(Immune to critical hits; not subject to commander effects)
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Flamethrower 20
(Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target)
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Override
(At the end of its turn, this character can designate 1 door that it can see as open or closed; it remains open or closed until the end of this character's next turn, or until it is defeated)
Droid engineers theorize that astromech droids that do not receive regular memory wipes almost always develop unparalleled loyalty and devotion to their masters.