Special Abilities
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Unique
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Melee Attack
(Can attack only adjacent enemies)
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Double Attack
(On his turn, this character can make 1 extra attack instead of moving)
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Mettle
(If this character spends 1 Force point to reroll, add +4 to the result)
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Soresu Style Mastery
(When hit by an attack, this character takes no damage with a save of 11)
Force Powers
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Force 2
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Force Renewal 1
(This character gets 1 Force point each time he activates)
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Force Push 3
(Force 3, replaces turn: range 6; 30 damage to target and to each character adjacent to that target, and push back target and each character adjacent to that target 3 squares if Huge or smaller)
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Knight Speed
(Force 1: This character can move 4 extra squares on his turn as part of his move)
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Master of the Force 2
(May spend Force points up to 2 times in a single turn)
Commander Effect
Each follower gets +4 Attack and +4 Defense as long as it has an ally within 6 squares.