Special Abilities
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Stable Footing
(Not slowed by difficult terrain or low objects)
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Mobile Attack
(Can move both before and after attacking)
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Pathfinder
(Allies are not slowed by difficult terrain within 6 squares of this character)
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Stealth
(If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Rebel pathfinders specialize in making sure their commando unit reaches the target safely and swiftly.