Special Abilities
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Unique
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Flight
(Ignores difficult terrain, enemy characters, low objects, and pits when moving)
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Melee Attack
(Can attack only adjacent enemies)
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Double Attack
(On his turn, this character can make 1 extra attack instead of moving)
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Mettle
(If this character spends 1 Force point to reroll, add +4 to the result)
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Soresu Style Mastery
(When hit by an attack, this character takes no damage with a save of 11)
Force Powers
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Force 5
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Surprise Move
(Force 1; Once per round, after initiative is determined, this character can immediately move up to his Speed before any other character activates)
Commander Effect
Allies within 6 squares gain Extra Attack.