Special Abilities
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Unique
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Melee Attack
(Can attack only adjacent enemies)
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Double Attack
(On his turn, this character can make 1 extra attack instead of moving)
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Affinity
(May be in a Republic squad)
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Jedi Bodyguard
(If an adjacent ally with a Force rating would take damage from an attack, this character can take the damage instead)
Force Powers
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Force 2
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Force Renewal 1
(This character gets 1 Force point each time he activates)
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Lightsaber Block
(Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
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Dark Temptation
(Force 1: +4 Attack and +20 Damage until the end of this character's turn. At the end of that turn, make a save of 11; if the save fails, this character joins the opponent's squad until the end of the skirmish.)
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Lightsaber Precision
(Force 1: This character gets +10 Damage on his next attack)
"If the Jedi ever need me, I will be there."