Special Abilities
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Blast Cannon
(+10 Damage against targets within 6 squares)
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Satchel Charge
(Replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed)
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Splash 10
(If this character's attack hits, all characters adjacent to the target take 10 damage; save 11. If the attack misses, the target and all adjacent characters take 10 damage; save 11.)
"If it moves, shoot it. If it doesn't, blow it up."