Special Abilities
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Dejarik
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Savage
(This character must end its move next to an enemy if it can and does not benefit from commander effects)
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Melee Reach 2
(When attacking, this character treats enemies up to 2 squares away as adjacent)
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Melee Attack
(Can attack only adjacent enemies)
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Regeneration 10
(If this character doesn't move on its turn, remove 10 damage from it at the end of that turn)
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Charging Assault +10
(Replaces turn: Can move up to double speed, then make an attack at +10 Damage against an adjacent enemy)
With their extraordinary healing ability, Kintan Striders are favored by the Hutts as guardian creatures.