Special Abilities
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Grenades 10
(Replaces attacks: range 6; 10 damage to target and to each character adjacent to that target; save 11)
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Satchel Charge
(Replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed)
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Stealth
(If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Munitions Experts have a simple creed: "Find it, rig it, leave it in pieces."