Special Abilities
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Melee Attack
(Can attack only adjacent enemies)
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Double Attack
(On her turn, this character can make 1 extra attack instead of moving)
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Grenades 20
(Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target; save 11)
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Mobile Attack
(Can move both before and after attacking)
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Satchel Charge
(Replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed)
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Stealth
(If this character has cover, she does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Force Powers
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Force 3
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Force Bubble
(Force 1: When this character takes damage, reduce the damage dealt by 20)
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Knight Speed
(Force 1: This character can move 4 extra squares on her turn as part of her move)
"Who needs explosives when the Force is so much more fun?" --Final words of a Jedi Padawan