Special Abilities
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Unique
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Melee Attack
(Can attack only adjacent enemies)
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Double Attack
(On her turn, this character can make 1 extra attack instead of moving)
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Overconfident
(Whenever this character makes a successful save, she gets -1 to save rolls for the rest of the skirmish. This effect is cumulative.)
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Secret Passage
(Replaces attacks: touch; A living Republic ally with an equal or lower point cost and a lightsaber gains Force Phase until the end of the round)
Force Powers
"If an item does not appear in our records, it does not exist." -- Jocasta Nu