Special Abilities
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Diplomat (If an attacker has line of sight to any enemies without Diplomat, this character is not a legal target and does not count as the nearest enemy, even if adjacent)
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Medical Supplies (Replaces turn: choose 1 adjacent ally to gain Heal 10 for the rest of the skirmish)
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Heal 20 (Replaces attacks: touch; remove 20 damage from a living character)
"We help those that cannot help themselves. We feed the hungry, care for the sick..." -Ethan Adare, Imperial Missionary