Special Abilities
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Unique
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Opportunist (+4 Attack and +10 Damage against an enemy who has activated this round)
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Avoid Defeat (Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated)
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Blockade (While this character is in play, characters brought into play through an ability whose name contains Reserves cost double their normal cost.)
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Magnetic Signature Tracking (Allied droids within 6 may ignore Stealth, Cloaked, and Invisibility when targetting an enemy that has already activated this round)
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Disciplined Leader (This character's commander effect cannot be suppressed)
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Concentrate All Fire Power (Once per turn, 1 ally within 6 squares may combine fire without becoming activated. If 2 or more allies within 6 squares combine fire on the same attack, the attack gets +10 Damage and cannot be prevented or redirected.)
Commander Effect
Droids are subject to this effect: Non-unique Separatist droid followers who combine fire grant an additional +2 Attack
"Retreat while you can for I am your doom!"
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