Special Abilities
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Unique
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Mettle (If this character spends 1 Force point to reroll, add +4 to the result)
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Avoid Defeat (Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated)
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Regeneration 10 (If this character doesn't move on her turn, remove 10 damage from her at the end of that turn)
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Transfer (Replace turn: touch, Adjacent Allies with a force rating may spend this characters Force points as if they were their own; remove a chosen amount of damage from a wounded adjacent ally, this character takes damage equal to the chosen amount removed)
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Form Zero (Enemy characters within 6 squares with a point cost of 25 or lower, must make a save of 11 when attacking, if fail they may not attack or use abilities that replace attacks until their next turn)
Force Powers
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Force 4
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Master of the Force 3 (May spend Force points up to 3 times in a single turn)
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Force Renewal 2 (This character gets 2 Force points each time she activates)
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Force Push 2 (Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller)
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Force Stun (Force 1, usable only on this character's turn: range 6; target living enemy is considered activated this round; save 11)
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Force Deflection (Force 2: Usable only on this characters turn; Until this characters next turn, This character gains Draw Fire and this character prevents all damage from any nonmelee attacks with a save of 6.)
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Force Jump (Force 1, usable only on this character's turn: This turn, this character ignores difficult terrain, enemy characters, low objects, and pits when moving.)
"In all her long decades, she never raised her lightsaber in combat. I don't even know if she carried one…"
―Obi-Wan Kenobi, commenting on Fay
3/26/2013 11:23:30 PM (Updated: 4/14/2013 9:45:16 PM)
5/17/2013 3:10:47 PM
5/17/2013 3:30:52 PM
5/17/2013 6:11:43 PM
8/29/2013 8:14:18 PM (Updated: 8/29/2013 10:02:09 PM)
12/16/2013 1:43:55 AM
1/12/2014 10:36:32 AM