Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
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Parry (When hit by a melee attack, this character takes no damage with a save of 11)
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Djem So Style (Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker.)
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Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round)
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Tactician -4 (Add -4 to the initiative roll except on a roll of 1)
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Internal Strife (On an attack roll of natural 1, this character joins the opponent's squad until the end of the skirmish)
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Rapport (Characters whose name contains Imperial Sentinel cost 5 less when in the same squad as this character)
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Affinity (A Rebel character who counts only as R2-D2 may be in your squad regardless of faction)
Force Powers
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Force 2
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Master of the Force 2 (May spend Force points up to 2 times in a single turn)
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Illusion (Force 1: When hit by an attack, this character takes no damage unless the attacker makes a save of 11)
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Force Stun (Force 1, usable only on this character's turn: range 6; target living enemy is considered activated this round; save 11)
Commander Effect
Allies whose name contains Imperial Sentinel gain Luke's Bodyguard. Allies with a Force Rating gain Speed 4
7/9/2013 7:38:22 PM (Updated: 7/9/2013 8:02:25 PM)
7/21/2013 10:27:45 PM
7/22/2013 7:22:23 PM
7/22/2013 7:22:48 PM