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Voiced by Frank Oz.

Hit Points: 40
Defense: 20
Attack: 4
Damage: 10
Rarity: Common
Base: Medium
Gender: Male
Creator: CorranHornsux123
Created: 7/26/2013
Updated: 3/22/2018
Sets: Forces Of Corruption

Special Abilities

  • Hutt Cartel
  • Survival Expert (+4 to this character’s save rolls)
  • Heavy Weapon Supplies (Replaces turn: choose 1 adjacent ally to gain Missiles 10 or Flamethrower 10 for the rest of the skirmish.)
  • Munitions Supplies 2 (Replaces turn: choose 1 adjacent ally to gain Grenades 20 or Proximity Mines 20 for the rest of the skirmish.)
  • Disruptor Rifle (Usable only once per skirmish; target adjacent ally without melee attack and a force rating gains the Disintegration special ability for the rest of the skirmish.)
Average Rating: --
swinefeld
3/21/2018 2:32:17 AM

Hmm, interesting wares. Curious about Disruptor. Why are you basing it on attack rating?
CorranHornsux123
3/21/2018 3:47:34 AM

To be honest that's how I made it way back when lol I can probably just take that part off haha
gandalfthegreatestwizard
3/21/2018 4:41:08 AM (Updated: 3/21/2018 5:53:02 AM)

I don't think it's a good idea balance-wise to freely give out Disintegration, even to Non-uniques. Many non-uniques can get lots of attacks, increasing greatly their chances of rolling the 20, and you can have lots of them. Potentially broken...?
swinefeld
3/21/2018 5:19:10 AM

Disintegration requires rolling a natural 20. But giving it to characters that can gain movement and extra attacks is problematic for sure. Gotal Fringers with 10hp and Heavy Weapon, good luck with that. Otherwise, trouble ahead!
gandalfthegreatestwizard
3/21/2018 5:53:31 AM

My mistake, forgot that detail. I thought it triggered on a crit, not a nat 20.
AlexTheGreat
3/21/2018 6:15:33 AM

That looks great man and disruptor really rocks! Good job!
Lord_Ball
3/21/2018 12:51:12 PM

Seems like Dsruptor and Proximity mines should just be supplies abilities, but for the most part that's just nitpicky Not liking the Range on Core Overload - it seems like something he should have to be adjacent to accomplish.
jen'ari
3/21/2018 1:19:32 PM

hmmm. these types are hard. Core overload and Buzz droids might not ever see play. Disruptor has to be built for and proximity mines is only so so and requires an activation to give it to someone. I think I might stream line it a bit more. now if buzz droids did 30 damage it becomes an r2-d2 killer. I will give more concrete thoughts after they settle.
CorranHornsux123
3/21/2018 4:07:15 PM

alright you guys i kinda went and focused more on the supplies rout with him. hows he looking now?
jen'ari
3/21/2018 4:18:10 PM

I like it more now. I dont know if I would ever grant flamethrower 10 or missiles 10 though.
General_Grievous
3/21/2018 7:18:05 PM

I personally would drop disrupter or make it once per game, as a swarm of GMA Extra Attack echani's making six shots on the move is pretty scary. If you drop that then he's fine current cost-wise
CorranHornsux123
3/21/2018 10:56:36 PM (Updated: 3/21/2018 11:00:09 PM)

dropped disintegration lowered cost by 3.
surf_rider56
3/22/2018 12:55:48 AM

Never was a fan of giving out Proximity, but that may just be me. BM Dealer sounds like a cool name and fit when you had Disruptor; he doesn't seem so "illegal" without it though .....
swinefeld
3/22/2018 1:09:01 AM (Updated: 3/22/2018 1:09:48 AM)

Yeah, I kinda agree with Surf, and also GG. Just musing... maybe 1 supplies ability for Missiles 20 (sight, but has a save) or Flame 20 (6 squares, no save), then Disruptor but only once per skirmish? Seems pretty illegal to me. He could be a good attacker, so you're giving that up to give out those other things very slowly. shrug
CorranHornsux123
3/22/2018 7:54:25 PM

re added Dis rifle, and added SE, lowered attack and hitpoints and lowered cost by 4.
swinefeld
3/23/2018 1:12:43 AM (Updated: 3/23/2018 1:34:51 AM)

After checking, you really should disqualify Force users *(or limit to non-Unique) for Disruptor along with melee. There are three Lukes and Young Anakin that are not melee and have Use The Force.
CorranHornsux123
3/23/2018 3:55:53 AM

@swine nice catch man I'll edit it here shortly
swinefeld
3/24/2018 1:01:01 AM

syntax: without Melee Attack *or* a Force rating. Also, this card has the same space problems my entry from last week did. Those granted abilities should be defined since he doesn't have any of them himself. That said, one could argue that most are commonly understood, the biggest exception being Proximity Mines as it has an ongoing effect. shrug
swinefeld
3/24/2018 1:15:11 AM

Continuing, you might drop the supplies down to one SA each. MS-2 for Grenades 20 (follows WotC) and then HWS-2 for the 20dmg version of one of those. Lastly, Disruptor *maybe* should be (Usable once per skirmish: replaces turn; choose 1 adjacent ally without a Force rating or Melee Attack to gain Disintegration (If this character rolls a natural 20 on an attack, the target is defeated) for the rest of the skirmish). Full card with defs, but fits.
shmi15
3/24/2018 4:38:12 AM

Very tricky. I would have to look, and see what the most broken way to try and abuse disintegration is. First thought would be Seps, give it to a droid, give the Droid Twin, and then Pawn him with Sidious, and your looking at getting prob around 8 shots a round with the guy. That could be a huge problem. I dunno tho. Like I said, I would have to look at it.
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