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Charming to the last.

Hit Points: 90
Defense: 18
Attack: 10
Damage: 20
Rarity: Uncommon
Base: Medium
Gender: Male
Creator: corranhorn
Created: 7/30/2013
Updated: 8/1/2013
Sets: Civilization Crumbles

Special Abilities

  • Melee Attack (Can attack only adjacent enemies)
  • Quick Reactions (+6 Attack when making attacks of opportunity)
  • Finely-Tuned Senses (This character gains Twin Attack while making attacks of opportunity)
  • Speed 8 (Can move up to 8 squares and attack, or 16 squares without attacking)

Force Powers

  • Force 4
  • Force Pull 1 (Force 1, replaces attacks: range 6: Move any 1 enemy character to any square adjacent to this character. This movement does not provoke Attacks of Opportunity)
  • Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)

Jedi interceptors were fast moving Jedi capable of stopping enemies of getting to their destination, when necessary.

Average Rating: 9.50 (2)
corranhorn
7/30/2013 10:09:20 PM

This was inspired by an old card I saw on WotC's forums.
SignerJ
7/30/2013 10:24:03 PM

Interesting character. I think that he is a bit overcosted, though. He is most definitely not worth 22 points, even with the synergy.
corranhorn
7/30/2013 10:25:39 PM

Thanks for the feedback. I was very worried about undercosting him, I'll reduce to 19.
FlyingArrow
7/31/2013 6:55:52 PM

Keeps someone from walking away, but that just means they'd kill him first at only 60hp.
CorranHornsux123
7/31/2013 6:57:05 PM

play him with 48 point luke for new rep give GMA
FlyingArrow
7/31/2013 7:07:39 PM

He only has a single attack, so he doesn't need GMA. I like the role of 'pin down the opposition'. I just think he should be either higher or lower cost. Higher-cost so he has enough HP/staying power to last a round against a relatively big (30-40 range) beat stick. Or lower-cost so you could fit more than one and not worry about losing one.
corranhorn
7/31/2013 7:11:31 PM

FA makes a good point, I think I'll make him better.
corranhorn
7/31/2013 7:12:23 PM

How does this look?
AndyHatton
7/31/2013 7:13:39 PM

Finely-Tuned Senses is a very cool idea, and really makes folks think twice about AoOs
FlyingArrow
7/31/2013 7:24:46 PM (Updated: 7/31/2013 7:48:26 PM)

Actually, I think you could leave his cost where it was (21) and still keep the HP that high (90). For a single-attack melee piece, that's about right. See Dark Side Marauder or Emeperor's Shadow Guard, for example. They're both outdated, so a 21-cost piece that has limited offense but great strategic use for pinning down something else seems about right. Similar raw stats and offensive output, but this guy has better tricks. If you go back to 21 cost, you'd need to drop Parry, though, I think. Deflect should be fine.
FlyingArrow
7/31/2013 7:26:37 PM

Was there a particular reason for Cunning as opposed to Opportunist? Opportunist seems to fit better with what this piece is trying to do. Anyone trying to move away is in a world of hurt: +20/60dmg.
FlyingArrow
7/31/2013 7:28:20 PM (Updated: 7/31/2013 7:51:00 PM)

Since it's a custom power anyway, I would have Force Pull 1 ignore targeting rules so that he can base someone then pull someone else to himself and pin down two enemies at once. If it's not too much of a change, Snare Rifle + Jedi Reflexes would also be very thematic on this piece. Anyone passing by or trying to run away would have to stay put if hit. Not sure what that would do to the cost, though. It's also probably getting too far away from the original design.
corranhorn
8/1/2013 12:49:24 PM

FlyingArrow, thanks for all the ideas! Definitely gave me something to think about. And I think you're right about CA versus Opportunist.
corranhorn
8/1/2013 12:50:54 PM

How does it look now?
FlyingArrow
8/1/2013 1:12:49 PM

To match the format of Force Alter, another range 6 non-targeting power: Force Pull 1 (Force 1, replaces attacks: range 6: Move any 1 enemy character to any square adjacent to this character. This movement does not provoke Attacks of Opportunity.) In the glossary mention that it doesn't have to be a legal target.
FlyingArrow
8/1/2013 1:19:06 PM

I like him. He would seldom earn his points back, though. He would do just what his name implies. Slow down opponents so that they are where you want them to be and not attacking the big beatsticks. The very definition of melee interference. I'd go with LSDefense or Deflect instead of Block.
corranhorn
8/1/2013 1:23:08 PM

Thanks for the wording help; I went with Block to be more balanced but if you think LSdef is fine it's going on!
FlyingArrow
8/1/2013 1:29:25 PM (Updated: 8/1/2013 1:32:04 PM)

Without opportunist or some help from a CE, this is a guy who likely won't even hit his one attack per turn. He should do a good job of slowing people down with Quick Reactions and Twin - most characters will take a turn or two to kill this guy before moving on to someone else, but for having pretty much no offense he should be able to last a full round. A non-targeted Force Pull would also be great for setting up lightning/corruption/grenates/missiles/flamethrower/JMT3/etc. Or even just pulling someone out to set an ally up for a no cover shot.
FlyingArrow
8/1/2013 1:36:04 PM

The more I think about it, the more I like this guy. Right now I'm thinking about how great he would be against Cloaked enemies. Run up 8 squares, grab the Cloaked enemy 6 squares away and put him behind you so that the allies behind you can shoot him with no cover. Now the enemy can attack the Interceptor and be a sitting duck, run to attack the shooters (taking AoO) or run back to cover (taking AoO). Put the enemy in a pretty bad spot. Another likely result - all the other enemies attack the Interceptor, too. Which is why I think he needs Defense instead of Block.
corranhorn
8/1/2013 2:08:49 PM

Thanks, agreed on every count. Upped Atk to 10.
FlyingArrow
8/1/2013 3:05:39 PM

If this were going to be a real piece it would need quite a bit of playtesting. In Republic or NR, with movement breakers already there, this may prove to be too much. It might also be possible to boost him too much in one faction or another with him having affinity to be in 3 factions. Plus, as a non-unique, you'd have to consider whether multiples of these would prove to be too powerful. Dunno.
corranhorn
8/1/2013 3:11:16 PM

Yep. Might make him OR only.
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