Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Dark Armor (Whenever this character takes damage, he reduces the damage dealt by 10 with a save of 11. Attacks with lightsabers ignore this special ability.)
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Djem So Style Mastery (Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker with +10 Damage.)
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Immediate Bounty Hunter Reserves (If you roll exactly 5, 10, 15, or 20 for initiative, you can add up to 20 points of non-unique Fringe Bounty Hunter characters to your squad, adjacent to this character, immediately before your first activation of the round.)
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No Disintegrations (Damage dealt by critical hits cannot be increased. Commander effects and special abilities that trigger based on a critical hit or the attack number rolled are suppressed.)
Force Powers
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Force 2
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Master of the Force 2 (May spend Force points up to 2 times in a single turn)
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Force Grip 4 (Force 4, replaces attacks: sight; 40 damage)
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Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
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Lightsaber Riposte (Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker)
Commander Effect
Allied Bounty Hunters gain +10 damage when attacking Unique enemies.
"No Disintegration!"
10/8/2013 11:09:18 PM
10/9/2013 3:21:10 AM