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Allies within 6 squares gain Bloo Milk.

Hit Points: 110
Defense: 20
Attack: 13
Damage: 30
Rarity: Rare
Base: Medium
Gender: Male
Creator: donnyrides
Created: 11/27/2013
Updated: 2/13/2014
Sets: Don's_CCC

Special Abilities

  • Unique; Melee Attack; Twin Attack;
  • Savage (This character must end his move next to an enemy if he can and does not benefit from commander effects)
  • Mighty Swing (On his turn, if this character doesn't move, he gets +10 Damage against adjacent enemies)
  • Rival (This character cannot be in a squad that contains any character whose name contains Dooku or Asajj Ventress)
  • Affinity (May be in a squad with a character whose name contains Maul regardless of faction.)
  • Synergy (+4 Attack and +4 Defense while an allied character whose name contains Maul is within 6 squares.)
  • Dark Armor (Whenever this character takes damage, he reduces the damage dealt by 10 with a save of 11. Attacks with lightsabers ignore this special ability.)

Force Powers

  • Force 4
  • Overwhelming Force (Force 1: This character's attacks cannot be prevented or redirected this turn)
  • Sith Rage (Force 1: +10 Damage on all attacks this turn)
  • Sith Grip (Force 2, replaces attacks: sight; 20 damage)

"This is not the work of a Sith Lord or a Jedi…but a reckless, impulsive animal." ―Obi-Wan Kenobi, on Savage Opress's massacre on Devaron

Average Rating: --
Lord_Ball
2/12/2014 4:58:15 PM

Why not use Force Grip 2, sure it's 10 damage less, but it's ranged damage so it's still just as useful, otherwise you could go with Force Grip 3 for 1 FP more - seems unnecessary to create the Force Power Master Grip.
donnyrides
2/12/2014 6:13:27 PM

I changed it. Might have been too powerful for the point range I am after. I'm trying to keep it at a range where he is easily playable. Big Damage but Savage and Rival drive his cost down. Savage is kind of needed if I want to give him triple. Letting him have triple twin would be really out of control. I didn't want to give him one shot blaster (or whatever it's called) to aviod twin so I thought I would just squash all commander effects. And I gave Kun a new toy in high point games.
pegolego
2/12/2014 6:29:52 PM

Nice job. Fits Savage very well; a brutal, powerful attacker, but not much defense. I fear that he may be a tad undercost with DR10. Maybe give Dark Armor instead?
donnyrides
2/12/2014 6:59:24 PM

Very good points made by both Lord_Ball and Pegolego. I agree with what you both have said and to stay in my desired point range I have made some alterations. I should add some kind of fumble to where he hits himself on a 1 like what happened in warhammer back in the day.
donnyrides
2/13/2014 2:01:45 PM

Do you guys think Triple is too much? Maybe double instead? Thoughts??
Lord_Ball
2/13/2014 2:33:45 PM (Updated: 2/13/2014 2:37:08 PM)

for the point range and being a Sep Follower I'd go definitely with double OR twin. I think Twin may be the better option here as Mighty Swing gives you a good enough reason to not want to move if you don't have to and it helps minimize the negatives of Savage.
donnyrides
2/13/2014 2:55:35 PM

At 30 damage, i don't think twin is needed. might waste a lot of attacks by killing something in 1 hit. I intentionally gave savage as it negates the ability to get twin from a CE unless you run a wrangler with him. I think I'll drop down to double. Thanks for the input.
saber1
2/14/2014 12:37:58 AM

There is a lot to like here, though I feel it may need a cost bump. I like the tie-ins to Maul and both Savage and Dark Armor are nice touches (I also went with them).
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