Special Abilities
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Speed 4 (Can move only 4 squares and attack, or 8 squares without attacking)
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Sith Zombie (This character is considered Savage for the purposes of commander effects and is not considered living. It can only receive commander effects from allies with an ability that contains the name Sith Alchemy or Dark Force Spirit.)
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Reanimated (Whenever this character would be defeated, make 2 saves, each needing 6; if both succeed, this character has 10 Hit Points instead of being defeated (natural critical attack rolls negate this save)
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Ravenous (This character may move only if it cannot make an Infectious Attack from its starting space and must make this attack against living enemies or allies alike; choosing which ever is closest and has line of sight to it (choose enemy character if both meet criteria); this is ignored if it's currently subject to a commander effect or if an ally within 4 has an ability that contains the name Alchemy or Dark Force Spirit.)
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Infectious Attack (Replaces attacks: Make a single attack at +10 damage against an adjacent living character (this attack is considered a melee attack). If the attack deals damage to target character, it is considered infected. Each time an infected character activates it must make a save of 2; failure and it is defeated. Whenever a medium sized infected character is defeated, you can immediately add a character named Korriban Sith Zombie to your squad. The new character sets up in a square that infected character formerly occupied.)
"Obviously, the guardian spirits of this world can't tell the difference between friend and foe!"
―Exar Kun
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