Special Abilities
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Unique
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Diplomat (If an attacker has line of sight to any enemies without Diplomat, this character is not a legal target and does not count as the nearest enemy, even if adjacent)
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Negotiation (Replaces attacks: Choose 1 enemy and 1 unactivated follower who costs at least 10 more than that enemy and has a Damage value greater than 0. Both chosen characters cannot benefit from commander effects until the end of the round.)
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Pacifist (At the beginning of this characters turn, allied characters within 6 (including this character) can only attack or use an ability that deals damage against a living enemy that has made an attack or dealt damage against it or an ally until the end of the round.)
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Ion Gun +10 (+10 Damage against nonliving enemies)
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It's a Trap! (Enemies with Stealth within 6 squares lose Stealth)
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Rival (Cannot be in a squad with Death Watch characters)
Commander Effect
A Republic follower whose name contains Kenobi that does not have Light Spirit, Force Spirit, Force Essence or a character whose name contains Ahsoka may be in your squad regardless of faction.
Allies within 6 gain It's a Trap!
9/15/2014 2:46:18 PM
9/15/2014 2:49:38 PM
11/22/2014 4:29:19 PM
1/27/2015 12:08:49 PM (Updated: 1/27/2015 12:09:12 PM)
1/28/2015 11:17:32 AM (Updated: 1/28/2015 11:41:45 AM)
1/28/2015 8:28:28 PM