Special Abilities
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Unique
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Droid (Immune to critical hits; not subject to commander effects)
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Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
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Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
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Accurate Shot (Can attack an enemy with cover even if it's not the nearest enemy)
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Deadeye (On this character's turn, if he doesn't move, he gets +10 Damage)
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Missiles 20 (Replaces attacks: sight; 20 damage to target and to each character adjacent to that target; save 11)
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Assassin (+4 Attack and +10 Damage against living enemies)
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Armor (Whenever this character takes damage from a non-lightsaber melee attack, reduce the damage by 10 with a SAVE 11. This character is immune to critical hits.)
altered to kill, this protocol droid served many masters
5/14/2014 4:39:44 PM
6/7/2014 12:37:55 AM
6/7/2014 12:45:38 AM