Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Affinity (Your Squad may contain non-Unique characters with a Force Rating regardless of Faction)
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Brotherhood of Darkness (All Characters in your squad with a Force Rating are considered Sith for the rest of the skirmish)
Force Powers
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Force 1
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
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Anticipation (Force 1: Reroll initiative once per round)
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Ritual of Nathema (Force 6; Replaces Turn; All Characters within 12 squares with a Force Rating are defeated; save 16 negates; remove this character from play, this character is defeated)
Commander Effect
Sith Allies with a Force Rating are treated as having the same name for the purpose of special abilities whose name contains Squad. Non-unique Sith Allies gain Squad Assault (+4 Attack while 3 allies with the same name as this character are within 6 squares)
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