Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Triple Attack (On his turn, this character can make 2 extra attacks instead of moving)
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Djem So Style Mastery (Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker with +10 Damage.)
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Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement.)
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Jedi Hatred +10 (+10 Damage against enemies with Force ratings)
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Lightsaber Duelist (+4 Defense when attacked by an adjacent enemy with a Force rating)
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Tactician +8 (Add +8 to the initiative roll except on a roll of 1)
Force Powers
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Force 3
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Master of the Force 2 (May spend Force points up to 2 times in a single turn)
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Dark Force Spirit 2 (If this character is defeated, each enemy character with a Force rating loses 2 Force points each time it activates for the rest of the skirmish)
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Force Lightning 2 (Force 2, replaces attacks: range 6; 30 damage to target and 2 characters adjacent to that target)
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Lightsaber Deflect (Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11)
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Sith Alchemy 4 (Force 4, replaces attacks: Target living Medium or smaller enemy with 40 Hit Points or less remaining within 6 squares is defeated. You can immediately add a character whose name contains Sith Mutant to your squad. The new character sets up in the square that enemy formerly occupied.)
Commander Effect
Savage characters are subject to this effect: Allies with Savage and allies with a Force rating gain Force Renewal 1.