Special Abilities
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Xenomorph (This character cannot be in a squad with non-Xenomorph characters)
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Speed 8 (Can move up to 8 squares and attack, or 16 squares without attacking)
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Melee Attack (Can attack only adjacent enemies)
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Melee Reach 2 (When attacking, this character treats enemies up to 2 squares away as adjacent)
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Double Attack (On its turn, this character can make 1 extra attack instead of moving)
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Call the Swarm (Replaces turn; each allied character whose name contains Xenomorph within 6 squares may move up to its speed and make an attack)
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Charging Assault +20 (Replaces turn: Can move up to double speed, then make an attack at +20 Damage against an adjacent enemy)
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Corrosive Blood (When this character is damaged by an adjacent enemy, that enemy suffers 20 damage; save 11)
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Damage Reduction 10 (Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability.)
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Queen's Guard (+4 Attack while within 6 squares of a character named Xenomorph Queen)
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Rend +10 (If both of its attacks hit the same adjacent enemy, this character's second attack gets +10 Damage)
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Stable Footing (Not slowed by difficult terrain or low objects)
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Vicious Attack (Triple damage instead of double on a critical hit)
"There was one big one, like twice the size of the others... That thing could really scream. I never heard anything like it." -- Cpl. Tequila