Special Abilities
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Unique
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Droid Hunter +20 (+4 Attack and +20 Damage against Droid enemies)
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Intuition (Once per round, after initiative is determined, this character can immediately move up to his speed before any other character activates)
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Rage Against The Machine (Non-living characters whose names do not contain Guardian may not be in this characters squad. Droids brought in through enemy or ally reinforcements or reserves cost 3 more. Droids are subject to critical hits from this character's attacks.)
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Rapport (Humans cost 1 less when in a squad with this character)
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Reprogram (Replace attacks: touch; target enemy droid joins this character's squad, save 11. Each time the reprogrammed character would activate, it must first attempt a save of 11; on a failure, that character takes 10 damage, remains unactivated, rejoins the original squad, and is no longer reprogrammed.)
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Scramble (A Droid enemy or an enemy with Mounted Weapon hit by this character's attack is considered activated this round; save 11. Huge and larger characters ignore this effect.)
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Tactician +8 (Add +8 to the initiative roll except on a roll of 1)
Commander Effect
Allied humans get Droid Hunter and Look, Sir, Droids!
"There is no fate, but what we make."