Special Abilities
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Unique
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Green Jedi
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Melee Attack (Can attack only adjacent enemies)
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Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
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Rival (Cannot be in the same squad as a character that counts as The Joker)
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Disruptive (Suppresses enemy commander effects within 6 squares)
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Draw Fire (If an enemy targets an ally within 6 squares of this character, you may force that enemy to target this character instead if it can; save 11)
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Booming Voice (Allies' commander effects normally limited to 6 squares have unlimited range)
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Doctrine of Dumb Jokes (Living enemy characters within 6 squares get -4 Attack and -4 Defense)
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Terrible Pun (Replaces attacks: All living enemies and allies within 6 squares take 10 damage and are considered activated this round and cannot make attacks of opportunity this turn; save 16)
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"So two jedi walk into a bar..." (Replaces attacks; sight; 20 damage to two enemy characters with a force rating; save 19. 20 damage to a third enemy with a force rating; save 6)
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Stand-up Comedy (If this character has activated this round, and if a living attacker has line of sight to this character, other characters are not legal targets and do not count as the nearest enemy, even if adjacent)
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Lame Joke (If this character rolls a natural 20 when making an attack against a living enemy, that enemy takes no damage and joins your squad until the end of the skirmish)
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Wise Crack (On an attack, if this character rolls a natural 1 against a living enemy, until the end of the skirmish, that enemy gets +4 Attack, +10 Damage, and Savage; this ability stacks)
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Jester (This character scores 10 points for every successful prank, joke, or pun made during the course of the skirmish; 20 points if your opponent cracks a smile)
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Affinity (A character that counts as Jar Jar Binks can be in your squad regardless of faction)
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Rapport (A character that counts as Jar Jar Binks costs 10 less when in the same squad as this character)
Force Powers
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Force 3
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Force Renewal 3 (This character gets 3 Force points each time he activates)
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Master of the Force 3 (May spend Force points up to 3 times in a single turn)
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Force Alter (Force 1: range 6; any 1 enemy rerolls its last attack)
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Jedi Mind Trick (Force 1, usable only on this character's turn: range 2; target living enemy is considered activated this round and cannot make attacks of opportunity this turn; save 11)
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Lightsaber Reflect (Force 2: When hit by a nonmelee attack, this character takes no damage with a save of 11 and the attacker takes damage equal to the prevented damage; save 11)
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Thought Bomb (Force 5, replaces turn or when this character is defeated: 80 damage to all living characters within 6 squares; save 11 to reduce damage to 40. Remove this character from play. This Force power cannot be canceled.)
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Forced Laughter (FORCED laughter... get it? Force 1)
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Overwhelming-ly Funny (Force 5; Replaces turn; until the end of the round, your opponent must laugh uproariously at the next joke you make; save 11)
Commander Effect
Green Jedi allies get Quick Thinking (+6 attack on Witty Comebacks of Opportunity) and Slapstick Style Mastery (when hit by a burn, this character can immediately make a counter-burn at +10 Humor without provoking Witty Comebacks of Opportunity)
Feared and loved by all (and hated by those with no sense of humor), the legendary Corellian Comedian was known to be able to single handedly dispatch entire armies without even drawing his weapon - armed only with his quick wit, his sense of humor, and his arsenal of exceedingly corny jokes.
8/4/2016 4:32:26 PM
8/4/2016 4:32:35 PM
8/4/2016 5:42:14 PM (Updated: 8/4/2016 5:44:16 PM)
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