Special Abilities
Force Powers
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Force 2
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Jedi Mind Trick 2 (Force 2, usable only on this character's turn: range 2; target living enemy and 2 living enemies adjacent to that target are considered activated this round and cannot make attacks of opportunity this turn; save 11)
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Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
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Absorb Energy (Force 2: When hit by a nonmelee attack, this character takes no damage with a save of 11. Remove damage from this character equal to the prevented damage.)
Commander Effect
For the rest of the skirmish, Green Jedi allies gain Protective (+10 damage while a wounded Green Jedi ally is within 6 squares) and Independent Outfit.
8/4/2016 6:12:58 PM