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If you strike Bloo Milk down, it shall become more powerful than you can possibly imagine.

Hit Points: 160
Defense: 23
Attack: 15
Damage: 20
Rarity: Very Rare
Base: Medium
Gender: Male
Creator: saber1
Created: 3/31/2017
Updated: 4/7/2017

Special Abilities

  • Unique. Melee Attack, Double Attack.
  • Jedi Reflexes (This character can make an attack of opportunity against an enemy character that moves into or out of an adjacent square. Characters with special abilities that ignore characters while moving are subject to this ability.)
  • Opportunist (+4 Attack and +10 Damage against an enemy who has activated this round)
  • Ranged Defense Expert +2 (Whenever this character is targeted by a nonadjacent enemy, he gets +2 to save rolls against that enemy's attack and special abilities that turn)
  • So Uncivilized (If this character would be defeated from damage due to an attack, interrupt the resolution of that attack and make two immediate attacks against the attacker at +12 Attack and 20 Damage. If both attacks hit, the second attack is considered an automatic critical hit and prevent the damage this character would take from the interrupted attack. Usable once per skirmish.)
  • Soresu Style Mastery (When hit by an attack, this character takes no damage with a save of 11)

Force Powers

  • Force 2. Force Renewal 2; Master of the Force 2.
  • Force Push 4 (Force 4, replaces attacks: sight; 40 damage; push back target 4 squares if Huge or smaller)
  • Jedi Mind Trick 2 (Force 2, usable only on this character's turn: range 2; target living enemy and 2 living enemies adjacent to that target are considered activated this round and cannot make attacks of opportunity this turn; save 11)
  • Lightsaber Assault (Force 1, replaces attacks: Make 2 attacks)
  • Lightsaber Egress (Force 1: At the end of its move this character may designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed.)
  • Surprise Move (Force 1; Once per round, after initiative is determined, this character can immediately move up to his Speed before any other character activates)

Commander Effect

Allies within 6 squares gain +4 Attack and +2 to saves. This effect is not subject to Booming Voice.

A master of Form III refined in the fires of the Clone Wars, Master Kenobi proved quite resilient, surviving Order 66, multiple Sith Lords and a particularly deadly cyborg.

Average Rating: 9.00 (1)
saber1
4/1/2017 4:25:48 AM

With the recent flurry (twin!) of Obi epicness, I felt myself inspired to give it a go. Here we have a version who, like other versions doesn't deal much damage. However, don't overlook that Jedi Reflexes/Opportunist combo. I added both because he is such a defensive character, evening announcing himself and letting enemies make the first move.
Jargon Madjin
4/1/2017 4:29:10 AM

He seems to have the High Ground
saber1
4/2/2017 9:29:45 PM

Lol. That he does.
DarthMaim
4/7/2017 11:09:37 PM

Me likey! However, I feel an Obi Epic should have, at the very least, triple attack. "So Uncivilized" is a cool ability; well done!
saber1
4/8/2017 1:13:41 AM

Thanks for the feedback. I was debating bumping up to Triple. He still won't be dealing much damage but at least his output will be more respectable.
saber1
4/8/2017 3:06:28 AM

My original thought on Double vs. Triple is I wanted him to be more of a defensive fighter. With Double and Opp, he can hit for 60 during his turn. Jedi Reflexes lets him hit for 30 during a turn in which he is based by an enemy.
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