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Rebel Baze Malbus 47  
Hit Points: 110
Defense: 16
Attack: 12
Damage: 20
Rarity:
Base: Medium
Gender: Male
Creator: jen'ari
Created: 6/5/2017
Updated: 6/7/2017

Special Abilities

  • Unique
  • Rogue One
  • Triple Attack (On his turn, this character can make 2 extra attacks instead of moving)
  • Rapid Fire (Replaces turn: Attack each legal target once.)
  • Master Shot (Usable only on this character's turn; If it does not move, this character ignores the Evade special ability while making attacks, and can attack an enemy with cover even if it's not the nearest target)
  • Blaster 40 (Replaces attacks: sight; +13 Attack for 40 Damage.)
  • Force-Attuned Armor (Whenever this character takes damage, he reduces the damage by 10 with a save of 11)
  • You're Welcome (Once per turn, when an enemy, that is within line of sight of this character declares an attack against an ally whose name contains Chirrut Imwe, this character can make an immediate attack against that attacker. If this character's attack damages the enemy, the enemy is activated, save 6.)
  • Sniper (Other characters do not provide cover against this character's attack)
Average Rating: --
jen'ari
6/5/2017 1:46:40 AM

@twoface i mean atmsalad This would be my starting point for Baze Malbus after research and rewatching him. This wouold be wittled down by what can be added onto him by other rebel pieces. This is raw Baze. So maybe his atk has to be a 10 (i would never go below 10). Blaster 40 when mixed with Reeikan's mobile attack is too powerful. I would look into where was Rieekan during Rogue One? did he say no to the plan? if he was not involved is there a way to say that Rogue One characters do not benefit form other commanders? since they turned their back on them
General_Grievous
6/5/2017 2:11:53 AM (Updated: 6/5/2017 2:18:12 AM)

Think he has to cost more, for what he can do as he's a cheaper Boba but much better GMA attacker with Lando. Could give him the SA that makes not subject to Commander effects. But I would up his cost to 50-60
FlyingArrow
6/5/2017 2:16:19 AM

Looks pretty good.
jen'ari
6/5/2017 2:19:27 AM (Updated: 6/5/2017 2:21:17 AM)

tbh i threw that number on b/c it was my old number, i do not think he needs to cost 50-60 but probably more like 45-48. I am not 100% familiar with rebel synergies, but i would not be against adding something for him to only be subject to Rogue One CE's. but that is b/c the majority of rebel leaders said no and Baze was not a rebel in that sense
SithBot
6/5/2017 2:42:47 PM

So this piece can stay still and shoot three times, stay still and shoot everyone once, or move and shoot someone for 40. I think that the blaster 40 should have a range limit on it. It is kind of like a shotgun blast. The people he shot with it where close to him as well. I do not think it is for long range. You're Welcome is hard because it happens for each person attacking Imwe and since Imwe should have some kind of built in defense it makes it tough. What if Baze has an enemy that is adjacent to him?
SithBot
6/5/2017 2:42:52 PM

It might be cool to say {if this character is not activated he can make 2 immediate attacks against an opponent that declares an attack against an ally whose name contains Imwe. This character is considered activated. or something like that.
Deaths_Baine
6/7/2017 8:28:21 PM

very rarely would the activating part of that special ability matter, as they are already activated when they declare their attack. it would work on cannon shots, etc though.
donnyrides
6/7/2017 8:28:54 PM

Don't like blaster 40, it's unneccisary other than for theme when he shot a rocket at an atat. maybe change "Turn" to "Phase" on "your welcome" to prevent abuse. Master shot could just say ignores evade to be less wordy and to compromise. Rapid Fire is *&%$ing awesome! Force Attuend should probably more like DR10. I'm sure an LS would have damaged him through his armor. DR 10 doesn't require a save either =). That is all I have to offer. Feels very Baze-ish. Well done.
atmsalad
6/7/2017 9:47:52 PM

the activating could happen on a strafe or gallop right? Sort of like jolt, what about stopping the second attack from double?
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