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Does not tread lightly in the Jundland Wastes.

Hit Points: 120
Defense: 20
Attack: 14
Damage: 30
Rarity:
Base: Medium
Gender: Male
Creator: jen'ari
Created: 8/15/2017
Updated: 8/16/2017

Special Abilities

  • Unique
  • Melee Attack (Can attack only adjacent enemies)
  • Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
  • Shien Style (When hit by a nonmelee attack, this character takes no damage with a save of 11 and the attacker takes 10 damage; save 11)
  • Djem So Style (Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker.)
  • Daunting Figure (Enemy and allied characters that cost less and have line of sight to this character get -2 to save rolls.)

Force Powers

  • Force 3
  • Force Renewal 1 (This character gets 1 Force point each time he activates)
  • Force Wave (Force 3: Replaces attacks: 30 damage to all characters within 3 squares. Characters within 3 squares are considered activated this round; save 11.)
  • Lightsaber Throw (Force 1, replaces attacks: Attack 1 enemy within 6 squares)
  • Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
  • Force Choke 2 (Force 2, replaces attacks: range 6; Move target Large or smaller enemy adjacent to this character. That enemy takes 20 damage.)

Commander Effect

Followers within 6 squares may reroll a failed save once per turn. If the reroll fails the character takes 20 damage (this damage cannot be prevented or redirected).

Average Rating: --
jen'ari
8/15/2017 1:38:43 AM (Updated: 8/15/2017 1:38:50 AM)

The Sith Vader that needs to be designed. Feel free to just copy this one and put it directly into the game.
saber1
8/15/2017 4:28:47 PM (Updated: 8/15/2017 4:31:08 PM)

Don't forget Melee Attack! Also, I'm not really feeling the Tarkin Affinity. If we a talking a pure Sith version of Vader (and we are) I don't see him giving and heed to persons who are overtly Imperial with the exception of Palps.
saber1
8/15/2017 4:35:18 PM

Thematically I feel it makes more sense for a Sith Vader to pull Tark into the Sith faction. He's using imps to achieve Sith purposes. However, from a game balance perspective, Tarkin in a Sith squad may not be wise.
saber1
8/15/2017 4:46:45 PM

Great subtitle, btw. I keep hearing Sir Alec Guinness' voice in my head when I read it.
jen'ari
8/15/2017 4:52:51 PM

But Vader and Tarkin have such a great relationship. I think it would be fun to possibly make a Sith Tarkin. I see no more reason for Vader to bring in Tarkin than for Tarkin to bring in Vader. Tarkin did ask Vader to do things and Vader did listen. If the only lore we had was A New Hope we would think that Tarkin was his superior.
jen'ari
8/15/2017 4:53:58 PM

YES! glad you got that Master of Evil part Sir Guinness is awesome
Deaths_Baine
8/15/2017 5:34:11 PM

he should just have an ability: Fear and dead men: when this characters activates all non-unique characters within 12 squares are defeated.
jen'ari
8/15/2017 5:36:28 PM

Yes!! Even droids haha
spryguy1981
8/15/2017 6:11:18 PM

Not bad, not a fan of Wave activating though. We have enough stuff that activates imo.
SithBot
8/15/2017 6:26:10 PM

ya but how much of it is actually used? Bastila, Aleema, 82 Bane, 84 Exar all have Sith Sorcery, Ommin has that cool Sith Magic, Wyyyrlok has Force stun, Amanoa has activation, Cognus has Sith Spell. we could just give him Repulse 3. That deals 30, pushes them back and activates them but it replaces turn. I wonder which would be better
SithBot
8/15/2017 7:22:58 PM

might be best in imperials. swap, my goodness. boba goes. swap for vader get adjacent do 60. next turn win init drop 80 or area auto... ouch. let alone that he drops 120 in imperials with tarkin and thrawn. but tarkin, thrawn, vader, boba sounds fun
saber1
8/15/2017 8:08:50 PM

My thinking is that when Tarkin, an Imperial through and through, asks Vader to do something it's to accomplish Imperial business. This makes him an Imperial Vader. We have plenty of Imperial Vaders. When (if) a Sith Vader is ever added to the game, I hope he is built 100% for the faction.
jen'ari
8/15/2017 9:37:24 PM

I do not like that his best use is probably swap so might change him up
jen'ari
8/15/2017 9:39:37 PM

Dropped affinity and I dropped Doctrine of Fear and added Instill fear, which i think is cool with the CE.
SithBot
8/15/2017 10:21:01 PM (Updated: 8/15/2017 10:22:16 PM)

Love Instill Fear and the CE. In Sith it might affect a few followers, but most are Commanders (Revan, Caedus, Plageuis) so it works out great. Giving him Sith Rage and with Bandon he can drop 100. No MoF2 helps with other things. 60 ranged
Naarkon
8/16/2017 3:28:49 PM (Updated: 8/16/2017 3:29:46 PM)

Might want to change instill fear to a non-unique version. There are way too many ridiculously powerful followers in Sith that would not be afraid of Vader. Darth Bane comes to mind.
jen'ari
8/16/2017 3:38:00 PM

agreed. this is the sticky part. do you make a whole new ability to include that? The Imperial governor has it (as in he somehow makes Vader fear him). I fully agree with you that Bane would not be scared of Vader.
saber1
8/16/2017 4:12:42 PM

It probably should have limited the allies portion to those of lower cost. Keeps the "pecking order" intact. As is, it simply encourages separation of Vader and an allied Bane.
jen'ari
8/16/2017 4:40:46 PM (Updated: 8/16/2017 4:40:55 PM)

agreed on all accounts, but than it could not be on a tech piece in Imperial. Maybe we can try a new version
jen'ari
8/16/2017 4:45:56 PM

Made Daunting Figure. I figure line of sight is probably more accurate since it does not work behind walls. Like in Rogue One, once that lightsaber turned on... oh ya. Or even in Rebels when Kanan and Ezra turn around and see Vader. YES!
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